

I wanted to mimic this behavior to slice up the full game into usable clips per player. I am a software/web developer, and this was on a cloud service I saw. Justin Jackson wrote:So here is the thing. Even so you'd be better off designing an HTML5 logging tool that can export an XML or AAF or similar to link to master feeds. I don't use it much but the keywording capabilities within it could probably do a lot of what you want. If you do want to do this in a currently produced NLE, at minimum cost, I would recommend FCPX. You seem to be trying to shoehorn a logging / clipping project into an NLE that is not fully mature and not really designed for it. Then, you would be able to somehow push all those clips together so they make a sort of highlight reel, or, you can quickly play through the one players plays and review them with the player. So you do this throughout the source track and slowly you build up 17 separate tracks of short clips of players. Maybe each track is labeled with the players name and/or number. At that point, it would copy the duration of that clip between in/out to the corresponding track. You hit the play button, and at some point you see a great kick, save, etc. or maybe you even create the 17 tracks first. Each of those the first time an in/out is triggered would create the track corresponding to how you configured it. say you have 17 players on the team, so you set up 17 keys. Then you would set up in some manner hot keys that map to tracks. Justin Jackson wrote:Hey basically you would drag say in my case the 1 hour soccer track to the timeline. Barring that, possibly an SDK to add functionality, but I didnt think it had that because I havent seen any sort of external plugins other than FX plugins. I was hoping Resolve, the editor I use now, would have some ability to configure hot keys that could do something similar. The main reason was the cloud service was about $100 a month to use with limited storage. I will explore it a bit more, see about a potential tool or something that I could then use. that is not nearly as sophisticated as I need, but it was slick that it could be done pretty quickly. So I quickly put together a simple html 5 app, with some buttons and javascript, and was able to actually use a single hot key for in/out trigger and then copy the video bit between the in/out to another panel and it indeed played just the short clip. Thanks for basically you would drag say in my case the 1 hour soccer track to the timeline. I do a *LOT* of sport editing and am intrigued to figure out what you are trying to do here.īy in/out toggles I think you are talking marks, so 'hotkey' would fire a macro - but where is the media coming from? (source window? live input?)Īnd what happens if you don't mark the in in the right place first time?Īnd how many tracks are you going to end up with here if you add a track for every edit? It would greatly speed up sports editing capabilities to be able to do this for sports analysis and other purposes. As well, an ability to recall/find tracks via meta info, across folders/drives/network if possible. Wondering if there is an SDK available to build additional features for Resolve? Namely, I want a way to add the ability to configure hot keys for in/out toggles, and then using those in the timeline edit window possibly in a real time playback, to create a new video track for the hot key (when first pressed for in point) and to then copy the in/out point (when out point is toggled) to the new track.
